About and Contact Information

The Game and its Author

This stuff was created by Lluis Casanovas.

You are welcome to send me any comments about it by email (Click here to get my email). Get updates in my twitter: lluis80x.

The game rules are based on the FATE system (published by Evil Hat Productions LLC; authors: Robert Donoghue and Fred Hicks), especially as implemented in the game Spirit of the Century (Evil Hay Productions LLC, Robert Donoghue, Fred Hicks, and Leonard Balsera). The FATE system is itself based on the Fudge system (created by by Steffan O’Sullivan and published by Grey Ghost Press, Inc.) Accordingly, the present game is distributed under the Open Game License 1.0A, the text of which is shown below.

The setting is inspired on the TV series "Get Smart", and some of the characters, organizations, and concepts used are owned by the copyright holders of this series. The game is created for non-profit effort and just for fun, and it is not endorsed or supported in any way by the owners or creators of the "Get Smart" TV series.

Feel free to use this material for whatever you want and also to borrow ideas from it for your own creations. My text for the game is protected by Creative Commons Attribution-ShareAlike 3.0 License, which means you can copy and modify it as long as you give me credit and share it under a similar license. The game rules are protected by the Open Game License as explained above.

If you play this game or use this contents for any other reason, I will be happy to know about it and how did it go, so please let me know about it at the above email address.

Thank you!

- Lluis -


Open Game License

OPEN GAME LICENSE VERSION 1.0A
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who
have contributed Open Game Content;
(b) “Derivative Material” means copyrighted material including derivative works and
translations (including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation, abridgment or
other form in which an existing work may be recast, transformed or adapted;
(c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly
display, transmit or otherwise distribute;
(d) “Open Game Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does not embody
the Product Identity and is an enhancement over the prior art and any additional
content clearly identified as Open Game Content by the Contributor, and means any
work covered by this License, including translations and derivative works under
copyright law, but specifically excludes Product Identity.
(e) “Product Identity” means product and product line names, logos and identifying
marks including trade dress; artifacts; creatures characters; stories, storylines, plots,
thematic elements, dialogue, incidents, language, artwork, symbols, designs,
depictions, likenesses, formats, poses, concepts, themes and graphic, photographic
and other visual or audio representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or
supernatural abilities or effects, logos, symbols, or graphic designs; and any other
trademark or registered trademark clearly identified as Product identity by the owner
of the Product Identity, and which specifically excludes the Open Game Content;
(f) “Trademark” means the logos, names, mark, sign, motto, designs that are used
by a Contributor to identify itself or its products or the associated products
contributed to the Open Game License by the Contributor
(g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game Content.
(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in terms
of this License. You must affix such a notice to any Open Game Content that you
Use. No terms may be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be applied to any Open
Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material
as Open Game Content, You represent that Your Contributions are Your original
creation and/or You have sufficient rights to grant the rights conveyed by this
License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this
License to include the exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You must add the title, the
copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an
indication as to compatibility, except as expressly licensed in another, independent
Agreement with the owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or Registered Trademark in
conjunction with a work containing Open Game Content except as expressly licensed in
another, independent Agreement with the owner of such Trademark or Registered
Trademark. The use of any Product Identity in Open Game Content does not constitute a
challenge to the ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in and to that Product
Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which
portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions
of this License. You may use any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed under any version of this
License.
10. Copy of this License: You MUST include a copy of this License with every copy of the
Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content
using the name of any Contributor unless You have written permission from the
Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Open Game Content due to statute, judicial
order, or governmental regulation then You may not Use any Open Game Material so
affected.
13. Termination: This License will terminate automatically if You fail to comply with all
terms herein and fail to cure such breach within 30 days of becoming aware of the
breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
Fudge System 1995 version © 1992-1995 by Steffan O’Sullivan, © 2005 by Grey Ghost
Press, Inc.; Author Steffan
O’Sullivan.
FATE (Fantastic Adventures in Tabletop Entertainment) © 2003 by Evil Hat Productions
LLC; Authors Robert Donoghue and Fred Hicks.
Spirit of the Century © 2006, Evil Hat Productions LLC. Authors Robert Donoghue, Fred
Hicks, and Leonard Balsera.
For purposes of this license, the following things are considered to be Product Identity in
addition to anything covered in section 1, above:
• All art, layout, characters, “color” quotations and dialogue, names, and examples.
• The following chapters in their entirety: “Introduction”, “Background”, “The Nether
Agenda: A Sample Scenario”, and “Secrets of the Century”.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License